King's Knight | |
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Developer(s) | Workss |
Publisher(s) | Square |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP September 18, 1986 NA 1989 Virtual Console JP November 27, 2007 NA March 24, 2008 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In King's Knight four brave warriors have set out into the Kingdom of Izander to rescue Princess Claire from the grip of a fiendish Dragon. Through five thrilling, fast-action stages, our gallant heroes, a Knight, a Wizard, a Monster, and a Thief, will take on incredible enemies. Join in and help this tough team reach their goal!
Problems that may occur with any NES title on Dolphin are listed below.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with King's Knight since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |